Bugfix and minor Corrections.


After I uploaded the first bugfix, people who downloaded the recent update and recorded their playthrough on their youtube encountered a major bug on the final cutscene. The monster is moving towards the player even though the cutscene is not yet over. It makes the cutscene looks stupid and less scary. It made the player vulnerable to the monster thus getting knocked down immediately if not hit by the player after the cutscene.

To be honest, I cannot replicate the bug on my end but I tweaked the code that could possibly solve this annoying issue. 

Some other things I changed

  • added 'Recommended' text in settings for 30fps value
  • corrected 'Panthing' it's suppose to be 'Panting'

All thanks to the streamers who made it possible for me to detect these issues.

Thank you.

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